Custom design service sketches and leather bag prototypes arranged on a studio worktable

Custom Design Service

A development service that turns a sketch, mood board or reference bag into a costed specification and a sealed pre-production sample.

The Custom Design Service is the development stage in which a sketch, mood board, reference bag or written brief is turned into a costed, producible specification and then into a physical prototype. It covers concept development, technical drawings, pattern making, material and hardware specification, and the sample rounds required to seal a pre-production reference. Sampling runs to 6–10 working days for standard constructions and 12–15 for complex ones, after which bulk runs 35–50 days at a minimum order quantity of 500 pieces per style and colourway. Every programme is coordinated by a single team working from Quanzhou, Fujian.

Programme parameters at a glance

ParameterCommitment
Minimum order quantity500 pieces per style / colourway
Sampling lead time6–10 working days (12–15 days for complex constructions)
Bulk production lead time35–50 days after sample approval
Inspection standardAQL 2.5 (ISO 2859-1), single sampling, general level II
IncotermsFOB Xiamen — EXW, CIF and DDP available on request
Payment termsT/T 30% deposit / 70% before shipment; L/C at sight for container loads
Verified production floor space4,950 m² (SGS-verified)
Team137 staff across 7 production lines
Equipment149 machines including computerised saddle-stitch and edge-painting units
Monthly capacity200,000 pieces
EntityFounded 2014; principal has worked in bag development since 2004

What the Service Covers

The service is specification work rather than illustration work. The document that governs the programme is the tech pack: dimensions and tolerances, material substance and finish, hardware references, stitch density, edge treatment and construction sequence. Costing, sampling, inspection and later re-orders are all measured against that document, so time spent fixing it early is recovered several times over.

Concept developmentSketches, proportions and mood boards developed from the brief, with two or three directions explored before one is carried forward.
Technical drawingsOrthographic views carrying dimensions, tolerances and call-outs for hardware, closures and internal architecture.
Pattern developmentDigital patterns cut, fitted and corrected, then graded where the programme calls for more than one size.
Material and hardware specificationLeather substance and finish, lining, thread, edge paint, zips, locks and feet, each referenced to a supplier code or an approved lab dip.
Prototype and pre-production samplesPhysical builds reviewed on the bench, revised against written comments, and sealed as the bulk reference.
Cost engineeringSpecification adjusted against a target FOB price before tooling, dies or material are committed.

How It Works

Custom Design Service — production and finishing detail
Details are specified in the tech pack and confirmed in the pre-production sample.

Development runs through six stages. The first two are specification and sourcing; the middle three are sample rounds; the last is handover to bulk.

  1. Brief and feasibility — the programme team reviews the sketch, reference bag or tech pack and returns written comments on proportion, construction and what can be built as drawn.
  2. Concept and specification — directions are narrowed to one and written up as dimensions, materials, hardware and finish, with an indicative FOB Xiamen price against the target.
  3. Pattern and proto sample — patterns are cut and a first build produced in 6–10 working days, or 12–15 for complex constructions such as framed or moulded bodies.
  4. Revision round — pattern corrections and specification changes are applied and re-sampled, typically 4–6 working days per round.
  5. Pre-production sample — a build made in intended bulk materials and finish, then sealed as the reference for both bulk and inspection.
  6. Handover — sealed sample, approved lab dips, packing specification and inspection plan pass to the production floor in Quanzhou.
Custom leather bag design development showing pattern pieces, hardware and material swatches
Specification in progress: pattern pieces, hardware references and approved material swatches held against the sealed reference sample.

What You Provide / What We Provide

Programmes move fastest when the brief arrives complete. The division of responsibility below is the standard arrangement; where a brand has no in-house design resource, the first two stages can be carried jointly.

What you provideWhat the programme team provides
A brief: sketch, mood board, reference bag or full tech packFeasibility review with written feedback on proportion, construction and producibility
Target FOB price and intended launch dateCosted specification showing which trade-offs reach that price and which do not
Brand assets: logo artwork, Pantone references, typographyTechnical drawings, logo placement and tooling drawings for custom hardware
Material preferences or restrictions, such as vegan, recycled or LWG-sourcedSourced options with swatches, lab dips and material declarations
Sample comments consolidated into one round rather than sent piecemealRevised sample, updated tech pack and a written record of every change
Sign-off on the sealed pre-production sampleRetained reference sample, graded specs and inspection plan for bulk

Specification Decisions That Move Cost and Lead Time

Most schedule over-runs trace back to three or four decisions taken early and revisited late. The table below sets out where those decisions bite, so they can be settled at specification stage rather than in sample comments.

DecisionEffect on unit costEffect on lead time
Stock hardware versus custom toolingCustom zinc-alloy or brass tooling adds a one-off charge but no recurring unit costTooling and first-article approval typically add two to three weeks
Stocked leather versus dyed-to-matchDyeing to a Pantone reference raises the hide price and carries a material minimumLab-dip approval can add three weeks before cutting begins
Lining specificationPolyester twill, cotton twill, recycled PET and suede split sit at different price pointsStock colours are immediate; dyed-to-match follows the lab-dip loop
Construction complexityFramed or structured builds need reinforcement, internal skeleton and more labourAdds pattern rounds and pushes the bulk window toward 50 days
Number of colourwaysEach colourway carries its own material minimum at 500 pieces per styleParallel colourways can usually run together without extending bulk

Timelines and Terms

The figures below are the standard commercial terms for the Custom Design Service. Deviations are agreed in writing before development begins, not after.

ItemStandard term
Sampling6–10 working days; 12–15 for complex constructions
Sample revision round4–6 working days per round
Bulk production35–50 days after sample approval
Minimum order quantity500 pieces per style and colourway
IncotermFOB Xiamen; EXW, CIF and DDP on request
PaymentT/T 30% deposit, 70% before shipment
InspectionAQL 2.5 (ISO 2859-1), single sampling, general level II
Sample chargesQuoted per style before development begins

Standards and Compliance

Design decisions are checked against the standards the destination market applies, because a construction that cannot pass inspection is not a design solution. Chemical restrictions, physical test methods and inspection arithmetic are settled at specification stage rather than discovered at final audit.

From Sketch to Pattern: Where Proportion Gets Decided

A sketch fixes an idea; a pattern fixes a proportion. Most of what makes a bag look right — where the gusset meets the body, how far the handle stands away, whether a closure falls on a seam or below it — is decided in pattern work rather than in drawing. That is why a first prototype rarely matches the sketch exactly, and why the conversation worth having at that point concerns proportion rather than detail.

Proportion questionWhy it mattersWhere it is settled
Where the gusset meets the bodyDetermines whether the piece reads structured or softFirst pattern fit
Handle stand and dropDecides how the bag is carried and how it sits on the armPrototype review on the bench
Closure or flap fallWhether the closure lands on a seam, above it or below itFirst fit, then adjusted in pattern
Base footprint against heightWhether the bag stands or slumps when it is set downPrototype, reviewed with the bag loaded
Hardware scale against panelWhether fittings read as deliberate or as an afterthoughtSpecification, before any tooling is cut

The pattern is also where feasibility becomes physical. A radius that looks generous in elevation may be too tight once the leather has substance, and a gusset that reads clean in a side view will not necessarily close without a wrinkle at the corner. These are not failures of the drawing; they are the difference between paper and hide. Corrections at this stage are inexpensive, which is precisely why the first prototype should be judged on proportion alone.

Where a brand works from a reference bag rather than a sketch, the pattern stage changes character and becomes a reverse-specification exercise. The reference is measured, rebuilt, and the two are compared on the bench. That comparison reliably surfaces differences a photograph never shows — a substance that feels thinner than it looks, a base stiffer than the eye suggests — and those are the differences worth resolving before tooling is committed.

Cost Engineering Against a Target Price

Cost engineering is the discipline of reaching a target price without damaging the design. It works best when the target is stated at the beginning, because most of the available levers are specification decisions that become expensive to revisit once tooling and materials are committed. The exercise is not about making a bag cheaper; it is about deciding where the money is allowed to show.

LeverWhat it savesWhat it costs the design
Hide yield and panel layoutBetter nesting reduces leather area per unitNothing visible, provided the pattern is drawn for it
Hardware countEach fitting is a component and an operationFewer details, or details placed where they read more strongly
Edge treatment methodPainted, turned and bound edges differ in labourA change in how the edge reads at arm's length
Lining specificationLining is area-driven and invisible until the bag is openedHand feel on opening, which is where it is judged
Stock instead of custom fittingsRemoves a tooling charge and its amortisationSome distinctiveness in the hardware

The levers are not equal, and the order in which they are pulled matters. Yield and panel layout usually save money with no visible consequence at all, which makes them the first place to look. Hardware and edge treatment save more but change what the customer sees. Lining is the interesting case: invisible until the bag is opened, at which point it is the first thing the customer touches, so a saving there shows up exactly where it does the most damage.

Yield firstPanel layout and nesting save material without altering the design.
Hardware placed deliberatelyFewer fittings where they read strongly beat more fittings spread thinly.
Edge treatment is visibleHow an edge is finished is judged at arm's length, so it is not a free saving.
Lining judged on openingAn invisible saving that becomes the first thing a customer touches.

The output of cost engineering is a written trade-off list: what reaches the target price, what does not, and what each compromise costs the design. That list is what allows a brand to decide rather than to discover. Where a target genuinely cannot be met without changing the product, the honest course is to say so during specification rather than to hit the number and hope the difference goes unnoticed.

Using Prototype Rounds Efficiently

Sample rounds are the most controllable cost in development and the most commonly wasted. A round spends calendar and money; what it returns depends almost entirely on how the comments arrive. One consolidated list applied in a single round moves the specification forward. The same observations sent over three weeks produce three rounds, consume the same calendar, and leave a specification edited piecemeal rather than thought through.

  1. Fit the first build on the bench, loaded — proportion, base and handle behaviour before anything else.
  2. Collect comments from everyone at once — design, merchandising and buying notice different things; gather them into one list.
  3. Separate must-change from would-like — that distinction decides what enters this round and what waits.
  4. Record every change in writing — a change not written into the tech pack will not survive into bulk.
  5. Seal only a build in bulk materials — a pre-production sample in substitute materials is not a reference.

The round that matters most is the last one. A pre-production sample built in intended bulk materials and finish is what gets sealed, and it becomes the standard against which bulk and inspection are judged. Sealing anything else — a prototype in laboratory leather, a sample carrying provisional hardware — creates a reference the run cannot meet, and every disagreement at audit later traces back to that decision.

Where a launch date is fixed, the reliable way to protect it is to decide in advance how many rounds the programme can afford and then spend them deliberately. Two rounds used well beat three used casually. A programme that reaches its pre-production seal with a round still in reserve has bought the ability to absorb a late change, which is worth considerably more than any amount of schedule optimism.

Handover: What Passes to the Production Floor

Development ends with a handover rather than with a sample. Everything the production floor needs in order to repeat the piece — not merely to recognise it — has to exist as a document or a physical reference by that point. Programmes that hand over well re-order cleanly seasons later. Programmes that hand over a sample and a conversation do not.

Sealed pre-production sampleThe physical standard for bulk, inline checks and final inspection.
Approved lab dipsColour reference for leather, lining, thread and edge paint.
Graded specification and tech packDimensions, tolerances, construction sequence and bill of materials.
Tooling drawings and hardware referencesWhat was made, and what it was made from.
Packing specification and reference cartonHow the piece is presented and packed, sealed as the standard.
Inspection plan with defect classesThe arithmetic by which a lot passes or fails.

Two items are routinely missed, and both cause trouble later. The packing reference — one unit packed exactly as bulk will be packed, retained against the style — is what stops presentation drifting between runs. The inspection plan, with its defect classes and tolerances, is what stops an argument at audit. Neither takes long to produce during development, and neither can be produced afterwards.

Handover itemWho uses itWhat fails without it
Sealed sampleThe line, inline inspectors and final auditBulk is judged from memory and impressions
Approved dipsMaterial intake and inline checksShade disputes with no reference to settle them
Tech pack with tolerancesCutting, assembly and the inspection planEvery dimension becomes negotiable
Packing referencePacking and the pre-shipment auditPresentation drifts between runs unnoticed
Inspection planFinal audit and any third-party inspectorAcceptance is argued rather than measured

The handover is also what makes a programme portable. A brand that owns its tech pack, its graded specification, its tooling drawings and its sealed sample can run that style elsewhere if it ever needs to. A brand that owns only the goods cannot, and that difference is decided during development rather than at the point anybody is thinking about moving.

Brief a custom design programme

Send a sketch, a reference bag or a full tech pack. The programme team will return a feasibility review, a costed specification and a sampling schedule you can plan a launch against.

Frequently Asked Questions

What does the Custom Design Service actually deliver?

It delivers a costed, producible specification and a sealed physical sample. Concretely that means concept sketches, orthographic technical drawings with dimensions and tolerances, digital patterns, a referenced bill of materials covering leather, lining, thread, edge paint and hardware, and the prototype rounds needed to reach a signed-off pre-production sample. That sealed sample then governs bulk and inspection.

Can we start if we only have a rough idea and no tech pack?

Yes. A mood board, a set of reference photographs or a competitor's bag is a workable brief. The programme team reverse-specifies dimensions, material substance, hardware and construction sequence, then puts reference and first sample side by side. Programmes starting from a rough idea simply need one or two more sample rounds than those starting from a complete pack.

How long does custom design development take before bulk?

Sampling runs 6–10 working days for a standard construction and 12–15 for complex ones. Each revision round adds 4–6 working days. Bulk then runs 35–50 days after the pre-production sample is sealed and the deposit has cleared. A first programme from brief to delivered goods therefore sits comfortably inside a single selling season if the tech pack is settled early.

What is the minimum order quantity for a custom design?

The standard minimum is 500 pieces per style and per colourway. That figure reflects the fixed costs of a run — pattern work, clicker dies, hardware tooling and material minimums — rather than any constraint on design ambition. Structured small-batch pilots below 500 are available on programmes that support them, generally at a higher unit cost.

Who owns the design and the intellectual property?

Designs developed from your brief are yours, and the position is set out in writing before work starts. An NDA is signed at enquiry stage covering drawings, patterns, tech packs and samples. Tooling paid for by a brand is identified as such and is not used on other programmes. Where a base construction is adapted rather than originated, the adapted elements are documented separately.

How many sample rounds should a first programme expect?

Two to three is typical. The first build tests pattern, proportion and construction method; the second applies corrections in intended bulk materials; the third, where needed, resolves finish and hardware. Programmes that arrive with a full tech pack and consolidated comments usually close in two. Each round adds 4–6 working days, which is why consolidated feedback matters.

Which materials and hardware can be specified?

Full-grain and top-grain cowhide from 1.0 mm to 1.6 mm are the usual starting points, with milled, waxed, sauvage and pull-up finishes available. Suede, lambskin, waxed cotton canvas, recycled PET and plant-based alternatives can also be specified. Hardware covers stock and Excella or Metaluxe zips, turn-locks, push-locks, cast or stamped logo plates, and plated finishes including light gold, gunmetal, palladium and brushed nickel.

Can you match an existing bag we already sell?

Yes, and a reference bag is one of the more reliable briefs to work from. The team measures and reverse-specifies the reference, rebuilds to that specification, then reviews both together on the bench. Where an element cannot be matched exactly — a discontinued zip gauge, a proprietary hardware casting — the difference is flagged in writing before bulk rather than after.

What are the payment and shipping terms for a design programme?

Standard terms are T/T with 30% deposit on confirmation to release materials, and 70% before shipment once inspection has passed. Prices are quoted FOB Xiamen; EXW, CIF and DDP can be arranged on request. Sample charges are quoted per style before development begins, so there is no ambiguity about what the first stage costs.

How is design quality verified before bulk begins?

The sealed pre-production sample is the reference. It is built in intended bulk materials and finish, retained against the style, and used to judge both the bulk run and the final inspection. Physical tests for abrasion, seam strength, handle load and colour fastness can be run against ASTM methods and reported before shipment. Third-party inspection is welcome at any stage.

Can the design still change after the sample is sealed?

It can, but the change is treated as a revision rather than a correction. A change affecting the pattern or tooling needs another sample round and pushes the bulk window; a change confined to colourway or packaging usually does not. Any revision is costed and recorded in writing before the run is scheduled.

How do we protect a fixed launch date during development?

Decide how many sample rounds the programme can afford, then spend them deliberately, and count 4–6 working days per round into the schedule. Consolidating comments into one list per round is the single most effective protection. Reaching the seal with a round in reserve leaves room for a late change.

Can we review the pattern, or only the finished sample?

Both. Technical drawings and digital patterns form part of the specification and are available for review during development, alongside the physical builds. Reviewing proportion at drawing stage is cheaper than correcting it after cutting, which is why pattern review is encouraged on the first fit.

What happens to the design files if we later move production?

Designs developed from your brief are yours. The tech pack, graded specification, tooling drawings and sealed sample are handed over as part of the programme, so the style can be run elsewhere if that is ever needed. Tooling paid for by a brand is identified as such and is not used on other programmes.